generative sine displacement texture in blender
the texture in this animation was created in the shader editor by calculating the color value based on uv coordinates using math nodes
you can download the blend file here
See also:
eevee fluid simulation particles
eevee grow animation
grease pencil experiment 6 - grid
grease pencil experiment 4 - filled shapes
grease pencil experiment 4 - depth of field
eevee grow animation
grease pencil experiment 6 - grid
grease pencil experiment 4 - filled shapes
grease pencil experiment 4 - depth of field