Simulation of hand drawn lines in Processing
I have made a little processing script that simulates hand drawn lines. use bezier vertices to shift the line by a small random factor and draw the line twice. The resulting lines look if they where drawn using a felttip pen
click here to see the application running or download the code
See also:
sketch experiment 7 - osc events
nested cubes in processing
processing phaseflower
Time Perception
de jong attractor
nested cubes in processing
processing phaseflower
Time Perception
de jong attractor
I've been studying this for ages and my solution is way too complicated! Your is so simple and so great... BTW: link to source is missing...
Thank you
Thanks, this is a great technique for something I've been trying to do in SVG/Canvas. I hope you don't mind if I port and adapt it (with credit).
BTW, the link to source is https://www.local-guru.net/processing/felttip/felttip.pde
I've only fairly recently discovered your approach to hand drawn lines. Thanks for this - very effective.
This has inspired me to build a Processing library for rendering in a sketchy style. So as well is lines and rectangles, it is possible to draw ellipses and complex polygons as well as shade them with hachures. I've given you a credit in the documentation as it was your approach that set this in motion.
To see the library and examples, see http://gicentre.org/handy