eevee fluid simulation particles
I started playing with the new Fluid simulator in blender and rendered only the particle systems using eevee.
you can download the blend file here
read more ...grease pencil experiment 6 - grid
for this animation I created a 3D grid of lines of grease pencil strokes with a python script
you can download the blend file here
read more ...grease pencil experiment 4 - filled shapes
For this animation i created two shapes with different materials, that have stroke and fill colors activated
you can download the blend file here
read more ...grease pencil experiment 4 - depth of field
While experimenting with grease pencil animation scripted in python, i recognized that the grease pencil shapes also affect the depth map - so they can be used to change the DoF using the defocus node in the compositor. I was really pleasantly surprised - this opens a whole lot of new possibilities :-)
you can download the blend file here
read more ...grease pencil experiment 3 - animated circles
for this animation I animated the drawing of the circular grease pencil strokes themselves
you can download the blend file here
read more ...grease pencil experiment 2 - freestyle
for this animation i used a python scripted grease pencil animation similar to that in my blogpost from yesterday and added a proper blender 3D Object. I rendered the animation with eevee and freestyle
you can download the blend file here
read more ...scripted grease pencil animation experiment 1
i recently read an article by Alex Martinelli about scripting the grease pencil objects in blender 2.8 (available here) and had to try this myself. I haven't used the grease pencil system in blender much so far, but now that I can use it to script in 3D I will definitly do more experiments with it.
you can download the blend file here
the source code is heavily based on the examples of Alex, only the two nested loops are my code
read more ...generative sine displacement texture in blender
the texture in this animation was created in the shader editor by calculating the color value based on uv coordinates using math nodes
you can download the blend file here
read more ...generative sine displacement texture in blender
I started playing with generated textures in the shader node editor of blender. For this animation I used two sine nodes to calculate the displacement texture and the factor for the color mix node from the uv coordinates of a torus. Then I used a noise texture node to distort the texture coordinates and animated the scale factor
you can download the blend file here
read more ...