grease pencil experiment 4 - filled shapes

Nikolaus Gradwohl2019-07-15T04:17:00+00:00

For this animation i created two shapes with different materials, that have stroke and fill colors activated

you can download the blend file here

grease pencil filled

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grease pencil experiment 4 - depth of field

Nikolaus Gradwohl2019-07-13T10:01:15+00:00

While experimenting with grease pencil animation scripted in python, i recognized that the grease pencil shapes also affect the depth map - so they can be used to change the DoF using the defocus node in the compositor. I was really pleasantly surprised - this opens a whole lot of new possibilities :-)

you can download the blend file here

depth of field on grease pencil

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grease pencil experiment 3 - animated circles

Nikolaus Gradwohl2019-07-12T05:19:59+00:00

for this animation I animated the drawing of the circular grease pencil strokes themselves

you can download the blend file here

animated circles

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grease pencil experiment 2 - freestyle

Nikolaus Gradwohl2019-07-11T05:16:41+00:00

for this animation i used a python scripted grease pencil animation similar to that in my blogpost from yesterday and added a proper blender 3D Object. I rendered the animation with eevee and freestyle

you can download the blend file here

grease pencil and freestyle

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scripted grease pencil animation experiment 1

Nikolaus Gradwohl2019-07-10T05:09:18+00:00

i recently read an article by Alex Martinelli about scripting the grease pencil objects in blender 2.8 (available here) and had to try this myself. I haven't used the grease pencil system in blender much so far, but now that I can use it to script in 3D I will definitly do more experiments with it.

you can download the blend file here

grease pencil experiment 1

the source code is heavily based on the examples of Alex, only the two nested loops are my code

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generative sine displacement texture in blender

Nikolaus Gradwohl2019-07-08T04:18:42+00:00

the texture in this animation was created in the shader editor by calculating the color value based on uv coordinates using math nodes

you can download the blend file here

generative texture

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generative sine displacement texture in blender

Nikolaus Gradwohl2019-07-07T04:21:38+00:00

I started playing with generated textures in the shader node editor of blender. For this animation I used two sine nodes to calculate the displacement texture and the factor for the color mix node from the uv coordinates of a torus. Then I used a noise texture node to distort the texture coordinates and animated the scale factor

you can download the blend file here

sine node displacement

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wave texture displacement on a curve

Nikolaus Gradwohl2019-07-04T02:42:05+00:00

for this animation I used two wave texture objects with different scales as the displacement texture

you can download the blend file here

wave texture

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displacemnt textuyre on a curve

Nikolaus Gradwohl2019-07-03T04:23:20+00:00

I added a animated voronoi displacement texture to a curve for this animation

you can download the blend file here

curve displacement texture

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curve wave modifier

Nikolaus Gradwohl2019-07-02T02:57:02+00:00

For this animation I added a wave-modifier to a closed curve instead of a thorus.

you can download the blend file here

wavetest curve

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