Generating 3D Objects from Heightfields
Back in the old days, when I was a basic hacking teenager, the state of the art technique for getting awsome 3D Graphics on the atari-screen was rendering triangles based on a grayscale bitmap - aka heightfield.
I reanimated this knowledge to generate a 3D object from such a heightfield. so in fact this blog article shows how to take something like this
and turn it into something like this.
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I designed a simple cableclip that fits on my desk unsing blender. click here to download the stl file
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using the BlenderGameEngine as OSC client
i just managed to use the GameEngine of blender as a client for OSC events :-)
now i can change the color of a cube by sending osc events from my pd-patch or the ruby-script i wrote for my openframeworks-demo
the blend file can be downloaded here
the blend file needs OSC.py by Daniel W. Holth to be in the python searchpath, so either copy it to location you start blender form or copy it to your site-package folder (obviously i'm not the only one who had the idea of using this lib with the blender game engine :-] )read more ...
This week i played a bit with blender. here are the links and books i found useful.
the main blender site
a tutorial showing how to integrate pythonscripts in the blender game engine
a blender wikibook
a blender modelling tutorial
Introducing Character Animation with Blender
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3Dread more ...