wave texture displacement on a curve

Nikolaus Gradwohl2019-07-04T02:42:05+00:00

for this animation I used two wave texture objects with different scales as the displacement texture

you can download the blend file here

wave texture

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displacemnt textuyre on a curve

Nikolaus Gradwohl2019-07-03T04:23:20+00:00

I added a animated voronoi displacement texture to a curve for this animation

you can download the blend file here

curve displacement texture

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curve wave modifier

Nikolaus Gradwohl2019-07-02T02:57:02+00:00

For this animation I added a wave-modifier to a closed curve instead of a thorus.

you can download the blend file here

wavetest curve

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torus wave modifier

Nikolaus Gradwohl2019-07-01T04:37:13+00:00

For this animation I added a wave modifier to a torus

you can download the blend file here

wave modifier test

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blender freestyle sketchy line howto

Nikolaus Gradwohl2019-05-16T04:54:52+00:00

I was asked for a short description on how I achieved the sketchy look of the freestyle lines in my post from yesterday

so here it is:

I activated freestyle line renderings in the Render settings

in the View Layer section I set the LineStyle Strokes from Plain to Sketchy

and added a Spatial Noise Modifier in the Geometry Part of the LineStyle-Section

to make it less aggressive I reduced the Amplitude to 1

this turned the lines from this:

straight lines

into this:

sketchy lines

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blender eevee with sketchy freestyle lines

Nikolaus Gradwohl2019-05-15T05:34:15+00:00

For this animation I used a freestyle lineset with a noise modifier to emulate a hand-drawn look

I like how it turned out, but I think I will have to make it less subtle the next time, especially when the finale video is running with 600px width like here :-/

you can download the blend file here

sketchy freestyle

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tree animation with blender eevee and freestyle

Nikolaus Gradwohl2019-05-09T01:58:27+00:00

For this animation i played with the sapling addon and the eevee render in freestylemode using blender 2.80 beta

I created a tree and a separate foliage object and assigned it a material with an emmission shader to make sure it is evenly lit and creates a uniform color in the final render. Then I animated the camera location and the focal point to create the slider movement and the follow focus event and added a defocus blur in the compositor.

you can download the blend file here

freestyle tree

I really like the cinematic feel of this small animation - if I find the time (hahaha) I work on this a little more and turn it into a music video

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blender 2.80 experiment 10 - animation nodes

Nikolaus Gradwohl2019-03-04T03:30:27+00:00

For this blender 2.80 experiment, i compiled a new version of the animation nodes addon and made a icosphere explode :-)

The render was created with eevee and freestyle

you can download the blend file here

blender 2.80 animation nodes

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blender 2.80 experiment 9 - freestyle

Nikolaus Gradwohl2019-02-22T06:36:32+00:00

for this blender 2.80 experiment I combined the eevee render with freestyle to create a comics look.

Its a really simple animation using a default cube with two keyframed array modifiers and a camera zoom, but I really like the zoom part at the end. Maybe I'll use this in a music video.

you can download the blend file here

eevee freestyle

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blender 2.80 experiment 8 - texture displacement

Nikolaus Gradwohl2019-02-19T03:48:22+00:00

For this blender 2.80 experiment i created a displacement texture for a cycles material by adding two textures at different scales

you can download the blend file here

texture displacement

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