Blender Cloth Simulation
Today I played a bit with the blender cloth simulation.
you can download the blend file here
virus
I rendered a virus in blender. I tried to recreate the look of a microscopic image by placing the light behind the object and making it translucent. I also added a very small depth of field.
you can download the blend file here
mask in blender
I modelled a mask in blender today
You can download the blender file here
I also added a hi-res render here
Wobbly Sphere
I just played with animating a displacement modifiers in blender today This is also the first blender animation I made that has sound. The sounds have been generated with pure-data and then synced to the video using ardour
you can download the blend file here
night scene with trees
I made a blender render of a night scene with some tree siluettes and a little hut with lit window.
you can download the blender file or you can download a hires version of the image
stones
I rendered some stones im blender for my Desktop background image you can download the blender file
or if you don't want it to render yourself you can also download a hires version of the image
lens-distortion and boids in blender
I have written many boid simulations, but I haven't used the blender particle system for it - until now. I wanted to test the lens-distortion node from the compositor and needed a test-scene so I set up a particle system with boid simulation and a little turbulence field
you can download the blend file here
four seasons
I played a bit with the Sapling plugin for blender (which can be activated under "UserPreferences->Addons->Add Curve"). This plugin alows you to generate really nice trees in blender by defining how many branches/leafes/which angles/etc your tree should have.
I used it to generate a tree and generated a four seasons gallery by changing the leaf textures and the colors of the scene. For the autumn picture I generated a particle system which adds a particle for every leaf and makes them fall down.
I have 4 blender files to download this time spring, summer, autumn and winter
I also uploaded the leaf-textures for the spring leaf, the summer leaf and the autumn leaf
Mole hills in blender with dynamic paint
This animation was made using dynamic paint on a rectangular canvas. The brush is a invisible sphere that changes the weightpaint of a vertex group (used to remove the grass) and a displacement modifier (used to generate the mole hills).
you can download the blend file here
Water-ripples using Dynamic Paint in blender
I just discovered another awsome feature of blender - dynamic paint. This physics simulation tool can be used to transfer the material or color from one object to another. Sounds boring but is very very usefull to moddel a bunch of things because 'color' can also mean vertex-group-weighting, displacement, etc
so this feature can be used from modelling foot-prints that compress some snow to making brushes or stamps
with dynamic paint it's also possible to render water ripples running through a surface of liquid if a drop falls onto it - read raindrops landing on a surface of water
you can download the blender file here