blender curve experiments - chain of cubes
For this part of my blender curve experiments I made a chain of cubes using an array and a curve modifier
you can download the blend file here
flying through the menger-sponge
This is a flight throught a level 4 Menger Sponge. I generated the fractal using a pyhton script.
The blend file is very big so I don't link it here directly. You can regenerate it very easy by opening a text-editor in blender and running the python script below the image.
blender curve experiements - glass helix
For this part of my blender curve experiments I played a bit with a curve modifier and a bezier-curve forming a helix.
you can download the blend file here
blender curve experiments - treble clef
for this part of my blender curve experiments I made a treble clef
the sounds are generated using pure data. This was the first time I used the new 0.43.1-beta of pd - which is awesome!
you can download the blend file here or you can download the pure data file here
blender curve experiments
for this part of my blender curve experiments I made a pot of gold and a rainbow
you can download the blend file here
blender curve experiments - connected cubes
For this part of my blender curve experiments I made 2 cubes that are connected by a bezier curve
I added a empty as a hook to the first and last vertex of the curve and then parented a cube to each of these. Now I can move or rotate the cubes and the curve follows.
This could come handy for a lot of things ranging from steampunk machines to 3D busines graphics
you can download the blend file here
blender curve experiments - flower and bee
For this part of my blender curve experiments I modeled a flower and a vase using bezier curves.
I also added a little bee that follows a bezier-track
you can download the blend file here
cycles crystal material
A cycles crystal material test render
To achive the color dispersion effect 3 Glass Shaders with slightly different IOR values are used. Each of them has a different color. To make the material a little more bright I added a 4th Glass Shader using white as base color.
you can download the blend file here
The material is based on the diamond-Shader by ~theRealRichard