cycles crystal material

Nikolaus Gradwohl2012-04-24T05:54:07+00:00

A cycles crystal material test render

To achive the color dispersion effect 3 Glass Shaders with slightly different IOR values are used. Each of them has a different color. To make the material a little more bright I added a 4th Glass Shader using white as base color.

you can download the blend file here

The material is based on the diamond-Shader by ~theRealRichard

crystal material


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See also:

cycles uvmaterial
procedural parquet texture
checker multiplication texture
animated cycles material - part 3
Texture cuts



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