eevee fluid simulation particles
I started playing with the new Fluid simulator in blender and rendered only the particle systems using eevee.
you can download the blend file here
grease pencil experiment 6 - grid
for this animation I created a 3D grid of lines of grease pencil strokes with a python script
you can download the blend file here
grease pencil experiment 4 - filled shapes
For this animation i created two shapes with different materials, that have stroke and fill colors activated
you can download the blend file here
grease pencil experiment 4 - depth of field
While experimenting with grease pencil animation scripted in python, i recognized that the grease pencil shapes also affect the depth map - so they can be used to change the DoF using the defocus node in the compositor. I was really pleasantly surprised - this opens a whole lot of new possibilities :-)
you can download the blend file here
grease pencil experiment 3 - animated circles
for this animation I animated the drawing of the circular grease pencil strokes themselves
you can download the blend file here
grease pencil experiment 2 - freestyle
for this animation i used a python scripted grease pencil animation similar to that in my blogpost from yesterday and added a proper blender 3D Object. I rendered the animation with eevee and freestyle
you can download the blend file here
generative sine displacement texture in blender
the texture in this animation was created in the shader editor by calculating the color value based on uv coordinates using math nodes
you can download the blend file here
blender freestyle sketchy line howto
I was asked for a short description on how I achieved the sketchy look of the freestyle lines in my post from yesterday
so here it is:
I activated freestyle line renderings in the Render settings
in the View Layer section I set the LineStyle Strokes from Plain to Sketchy
and added a Spatial Noise Modifier in the Geometry Part of the LineStyle-Section
to make it less aggressive I reduced the Amplitude to 1
this turned the lines from this:
into this:
blender eevee with sketchy freestyle lines
For this animation I used a freestyle lineset with a noise modifier to emulate a hand-drawn look
I like how it turned out, but I think I will have to make it less subtle the next time, especially when the finale video is running with 600px width like here :-/
you can download the blend file here