cycles material animation test
In this short video I experimented with animating the parameters of a node based material. In the first half I animated the color of a velvet node, and then the mixing value to blend between a the velvet material and a glass material
you can download the blend file here
blender particle experiment - particle wood
For this part of my blender particle experiments I made a wood - using a particle system with no physics and group rendering
you can download the blend file here
scene test for my next shortfilm
I made some rocks for my blender yet-to-be-named short film project today. Here is a testscene I made to compare the sizes of my robot character and the rocks
walking robot
I made a short walk-cycle animation with a simple robot. This is another short test-render for my next short film project
you can download the blend file here
blender audio visualizer
I made another blender animation by using the smoothing modifier to very extreme values. This time I animated them using "bake sound to F-Curve"
The sound-track was generated using hydrogen and a korg monotron
you can download the blend file here
old stairs
The tower and the stairs are generated using array modifiers and cubes. I used the ivy-curve add-on to generate the ivy-vines.
I really like the stair and the lights, the stone material holds room for improvement.
download the blend file here or a hi-res version of the image here
blender particle experiments - letters
for this part of my blender particle experiments I use a particle group containing the letters from A to Z
you can download the blend file here
blender particle experiments - cells
For this image I used a very simple 1-frame particle system to generate the cell-wall.
you can download the blender file here or you can download a hi-res version of the image here
blender particle experiments - 1.000.000 cubes
for this blender particle experiment I made a particle system containing 1000000 cubes
I didn't upload the blend file this time, because its very huge but easy to reporduce.
I added two cubes and a plane. The plane is a collision object One cube contains the particle system, the other one is used as a particle object.
In the emmision block set "Emit from " to Volume use Grid.
Set the resolution to 100 - et voila - 1000000 particles
I've also set the particle size to 0.01