Water-ripples using Dynamic Paint in blender
I just discovered another awsome feature of blender - dynamic paint. This physics simulation tool can be used to transfer the material or color from one object to another. Sounds boring but is very very usefull to moddel a bunch of things because 'color' can also mean vertex-group-weighting, displacement, etc
so this feature can be used from modelling foot-prints that compress some snow to making brushes or stamps
with dynamic paint it's also possible to render water ripples running through a surface of liquid if a drop falls onto it - read raindrops landing on a surface of water
you can download the blender file here
See also:
bend and twist part 4
icosphere deformation part 2
icosphere deformations
bend and twist - part 2