generative sine displacement texture in blender
I started playing with generated textures in the shader node editor of blender. For this animation I used two sine nodes to calculate the displacement texture and the factor for the color mix node from the uv coordinates of a torus. Then I used a noise texture node to distort the texture coordinates and animated the scale factor
you can download the blend file here
See also:
animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes
Dynamic Paint particle growth
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes
Dynamic Paint particle growth