generative sine displacement texture in blender

Nikolaus Gradwohl2019-07-07T04:21:38+00:00

I started playing with generated textures in the shader node editor of blender. For this animation I used two sine nodes to calculate the displacement texture and the factor for the color mix node from the uv coordinates of a torus. Then I used a noise texture node to distort the texture coordinates and animated the scale factor

you can download the blend file here

sine node displacement

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See also:

animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes
Dynamic Paint particle growth



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