select random - wireframe skin

Nikolaus Gradwohl2015-04-17T06:32:34+00:00

To create the mesh for this animation I used select random and extrude and applied a skin modifier to the result - I really like the playground-toy kind of look it got

you can download the blend file here

wireframe skin

displace sphere

Nikolaus Gradwohl2015-03-25T07:53:38+00:00

For this animation I used two displacement modifiers with different textures and animated their strenght

you can download the blend file here

displace spher

layered fracture

Nikolaus Gradwohl2015-02-11T06:57:06+00:00

For this animation I played with the fracture modifier test build again and added a boolean modifier after the fracturing. This creates an quite interesting effect, because the layers that are created by the boolean operator stay fixed while the fracture shards that happen before the boolean operation slide around.

you can download the blend file here

To run it you need a blender testbuild containing the fracure modifier

layer fracture

shell break

Nikolaus Gradwohl2015-01-29T06:02:32+00:00

For this animation I used two nested spheres and only the outer one has a solidify and a fracture modifier applied

you can download the blend file here

shell break

curve fracture

Nikolaus Gradwohl2015-01-28T06:23:29+00:00

For this animation I tried to apply the fracture modifier to a beveled curve. The fracturing worked quite well, but unfortunately cycles isn´t able to render the resulting shards. So I copied the curve before I break it and converted it to a mesh.

you can download the blend file here

curve fracture

breaking things

Nikolaus Gradwohl2015-01-27T06:32:21+00:00

This is my second experiment with the blender fracture modifier testbuild. This time I used the solidify modifier before the fracturing. I also used objects with smooth normal vectors to test the fix normals function - not perfect but works quite well

you can download the blend file here

breaking things

fracture modifier test

Nikolaus Gradwohl2015-01-22T07:00:00+00:00

This is my first testanimation with the fracture modifier testbuild by scorpion81. So far it´s nothing that couldn´t have been created with the cell fracture addon, but the speed of the modifier has totaly blown me away! ITS SO FAST! The fracturing is done before you can blink an eye! Expect more experiments to come :-)

You can download the testbuilds from Scorpion81´s blenderwiki userpage

you can download the blend file here To run the blend file you need a testbuild of blender that contains the fracture modifier

fracture modifier test

dancing array

Nikolaus Gradwohl2015-01-15T07:35:16+00:00

for this animation I made some boxes dance around a curve

you can download the blend file here

dancing array

blocky ocean

Nikolaus Gradwohl2014-12-15T05:45:22+00:00

For this animation I used an ocean modifier and a remesh modifier to create the floating blocks

you can download the blend file here

blocky ocean

glitches

Nikolaus Gradwohl2014-12-04T05:57:10+00:00

For this animation I used a displacement- and a remesh-modifier. The treshold and the oct tree values are animated slowly

you can download the blend file here

glitches