boxed noise
I made a new processing sketch that explores the possibilities of noise fields. This time I used a 3D noisefield to that influences the thickness and transparency of the lines used to draw boxes on a grid. The first two axes of the 3D coordinates used to gather the noise value are the location of the box, the z axis is mapped to the passing of time.
click here to start the sketch or download the sourcecode.
See also:
sketch experiment 7 - osc events
nested cubes in processing
processing phaseflower
Time Perception
de jong attractor
nested cubes in processing
processing phaseflower
Time Perception
de jong attractor