surface - a short film made with blender
I made a short film with blender based on my blender particle experiments
all animation, compositing and video-edition has been made using blender, the sound track was recorded using ableton live
Animating Array Modifiers
This is an animation using the blender array modifiers. I used 2 emties as control objects which get moved and twisted to bend and rotate the cubes
you can download the blend file here
Face Distortion
For this animation I animated the smooth-modifier and set it to very extreme values. This completely distroyes the cube mesh in very intresting ways. The animation took 11h to render on my box - with is by far the longest render-time I had using blender so far
you can download the blend file here
Mole hills in blender with dynamic paint
This animation was made using dynamic paint on a rectangular canvas. The brush is a invisible sphere that changes the weightpaint of a vertex group (used to remove the grass) and a displacement modifier (used to generate the mole hills).
you can download the blend file here
raining cloud in blender
I made a raining cloud in blender using a volumetric cloud and vector blur. I really like the comic look of the cloud and the rain particles.
You can download the blener file here
Blender Depth of Field Animation
Today I made a video that animates the depth of field. The particles are generated using an array modifier and a displace modifier.
The dof effekt was rendered by animating the distance value of the camera between 2 and 40 and by adding a defocus-node in the node editor. fStop was set to 8 all other values are the default
you can download the blend file here
fire breathing dragon in blender
After watching the awsome "flame-thrower"-tutorial from blenderguru.com I wanted to give the particle and smoke system a try. I modelled a very simple animation of a dragon instead of a flamethrower and I haven't added any fancy materials or compositing stuff yet. But I think the fire-effect is still very impressive
you can download my blender file here - but be warned - it takes a while to render.
here is a still form the animation, in case you can't watch the video
howto use svg for rigged 2D-animations in processing
I played around a bit with svg-files and processing and learned that the PShape-Class is far more powerfull that it looks on the first glace.
This is a short tutorial that shows how I used Inkscape and Processing to make a simple rigged 2D-figure.
The code for the tutorial can be downloaded here
In processing loading and displaying svg-files is very easy. Just define a 'PShape' object and use 'loadShape' to fetch a svg-file. With the 'shape' command the graphic can be displayed in the window.
PShape boxes;
void setup() {
size(500,200);
boxes = loadShape( "boxes.svg" );
}
void draw() {
background(255);
shape( boxes, 0, 0 );
}
But when I looked at the source of the PShape class I learned that you can do far cooler stuff with these svg graphics. Every part of the svg graphics can be accessed by using the 'getChild'-method of the PShape class. So we could give the rectangles from the previous example a name and then hide them individually.
read more ...Ninja vs Pirate - The Movie
For my Day28 project I made a stopmotion animation using my ninja from Day4 and my Pirate from Day 7. I spent countless hours animating the figures, removing the needles from the images and making the soundtrack - but I really love the result.
the sword- and fistfighting sounds are created by "Sharp" and downloaded from fxhome.com
the ambient sounds are created by "Axeman" and downloaded from fxhome.com
The images where shot using a Nikon D40x and a tripod, the image processing was done in gimp and the sountrack was edited using ardour.
special thanks to 30DaysOfCreativity for putting "Ninja VS Pirate" on the inspiration calendar :-)
read more ...Exploding Sphere Animation
This animation is my Day8 project for 30daysofcreativity
This is a animation I made with processing and the hemesh-library. I generated the frames with the processing sketch and exported them using the saveFrame function. The sounds are created using PureData. The explosion is based on a patch from the book designing sound by Andy Farnell - a really really great book, everybody who is needs sound effects for videogames or films should read this book.
read more ...