I used the blender explode modifier to move the vertices of an icosphere in a turbulence forcefield in blender. The particles that move the vertices are form the same icosphere that acts as the emitter of the particles. If you do that make sure the particle system is the first modifier in the stack and that "use modifier stack" in the particle settings is NOT ticked. Otherwise this leads to pretty wired behaviour and probably a blender crash.
The forcefield has an increased flow parameter as with all my flow experiments.
To make the shards look like 3D objects instead of thin paperlike triangles I used the solidify modifier to give them a little bit of depth.
you can download the blend file here
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