Surface displacement

Nikolaus Gradwohl2017-07-06T05:52:02+02:00

For this animation I used an XYZ-Function from the Extra Objects addon to create a "Clifford Torus" and added an diplacement modifier and keyframed the turbulence factor of the magic texture to create the movement

you can download the blend file here

surface displacement

read more ...

connect the dots in blender

Nikolaus Gradwohl2015-06-17T06:53:27+02:00

a view days ago I made a processing sketch that connected some random moving dots if they are within a certain distance. I tried to recreate this plexus like effect in blender by using displacement and remesh modifier on a mesh in blender

you can download the blend file here

connect the dots

select random - wireframe subdivide

Nikolaus Gradwohl2015-04-15T06:34:17+02:00

the creation process of this mesh started very similar to the displacemed greeble cube I posted yesterday. I used a cube, selected a random set of faces and subdivided them. After doing this a view times I used select random one more time and extruded the selected faces.

Then I applied a subdivision modifier to smooth the mesh. Because it started to look really awesome in wireframe mode, I used a wireframe-modifier to create the final net-like structure you can see in this render.

you can download the blend file here

wireframe subdivide

displaced greeble

Nikolaus Gradwohl2015-04-14T07:56:13+02:00

to create this mesh I used "select random" and "subdivide" several times on a cube. Then I extruded a random selection of the resulting faces and animated them with shapekeys

you can download the blend file here

displace greeble