caustics with blender and cycles

Nikolaus Gradwohl2012-01-10T05:41:14+00:00

When I modeled some glass metaballs yesterday I found out that the blender-internal renderer doesn't support caustics (the light reflections on the ground, when light falls throug a sphere of glass for example).But after some googeling I noticed that this is the perferct oportunity to give the new blender renderer named cycles a try - because cycles renders them. After some experimenting with various lightsources I finally used two small planes with an light emmiting material.

It also took me a while to generate a material in the node editor that displays a gradient on the backgound, because relies on the node editor much stronger than the blender interal renderer and I haven't used material nodes so far.

download the blend file here

Unfortunately my graphics card is too old for blender to use the GPU for rendering - so it took a while to render on my box

caustics caustics

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See also:

light and shadow
bend and twist part 4
icosphere deformation part 2
icosphere deformations
bend and twist - part 2

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  1. Darron Smith 2012-08-15T18:52:39+00:00

    I've been working on this issue myself for a new tutorial website I'm working on. I have a sort of solution for you that cuts down on time drastically. Take a look.

  2. Darron Smith 2012-08-15T18:53:39+00:00

    Oops. Forgot the link. http://3d.aardan.com/blender/cycles-rendering/faking-light-caustics-for-cycles-in-clear-substances/

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