metabubbles
For this animation I used a particle system that uses a metaball as particle object. The metaball system has a material with an SSS shader. The only light source is placed above the particle emitter
you can download the blend file here
See also:
Dynamic Paint particle growth
AN experiment - force field curl clusters
twisted torus particles
particle density volumetric material
Volumentric emission shader
AN experiment - force field curl clusters
twisted torus particles
particle density volumetric material
Volumentric emission shader