sverchok experiment 2 - bmesh animation
This is my second sverchok experiment. For this animation I used a bmesh creation tool and modified the transformation matrix using a node setup that's depending on the current frame number. The flapping sound was created using bitwig-studio
you can download the blend file here
See also:
Processing and Blender Sound Visualizer for Magical Dreams
Sadness
Animation Node experiment - Music nodes
beat boxes
sverchok experiment 5 - slices
Sadness
Animation Node experiment - Music nodes
beat boxes
sverchok experiment 5 - slices
Hi,
I got your little blob animating, but
this doesn't animate
http://blenderpython.tumblr.com/post/92143781744/sverchok-callisthenics-set-1-primitive-fish
How do I get it to animate?
I also tried to make a video of your blob, but the images were all black, how do I make it render the camera view?
Thanks, Terry
It's animated because of the FrameInfo node. I divided the "current frame" by the "endframe" to get a value between 0 and 1 and used it for the displacement