underwater particles

Nikolaus Gradwohl2015-11-17T06:30:40+00:00

For this animation I combined a volumetric material and a particle system

To achieve the light effect I placed the particle system in a box with a that only uses a "Volume Scatter"-node in the material with a Density of 0.2

Then I used a Spot-Light with a linear light falloff, by plugging the "Linear" output of a "Light Falloff"-node into the strength input of the Emission-node.

you can download the blend file here

underwater particles

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See also:

particle density volumetric material
Volumentric emission shader
point density smoke test
Dynamic Paint particle growth
AN experiment - force field curl clusters

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