fly away
For this animation I used an explode modifier on a subdivided cube mesh, that is triggered by a particlesystem. The particles are moved by a turbulence-, a vortex- and a forcefiled. Rendered with cycles and freestyle
you can download the blend file here
See also:
Dynamic Paint particle growth
AN experiment - instances
AN experiment - force field curl clusters
twisted torus particles
particle density volumetric material
AN experiment - instances
AN experiment - force field curl clusters
twisted torus particles
particle density volumetric material