Texture forcefield experiment 9 - voronoi field smoke
For this Texture Forcefield Experiment I used an Voronoi texture in a forcefield to influence the smoke from a smoke simulation. I rendered the scene using blender 2.77 testbuild 2 to give the new cycles GPU smoke rendering a try. To my surprise rendering smoke on the GPU hat far less noise than rendering it with the CPU using the same settings. Maybe thats just because its a testbuild.
you can download the blend file here
See also:
Texture forcefield experiment 7 - hair particles
Texture forcefield experiment 6 - colored clouds
Texture forcefield experiment 5 - stucci curl
Texture forcefield experiment 4 - curl