boxed noise

Nikolaus Gradwohl2016-06-15T08:14:21+00:00

I made a new processing sketch that explores the possibilities of noise fields. This time I used a 3D noisefield to that influences the thickness and transparency of the lines used to draw boxes on a grid. The first two axes of the 3D coordinates used to gather the noise value are the location of the box, the z axis is mapped to the passing of time.

click here to start the sketch or download the sourcecode.

boxed noise

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