blender 2.80 experiment 6 - fresnell
for this blender experiment I started to experiment with node based materials for eevee. I used a fresnell input node to blend between two diffuse shaders. The mesh is a subdivided cube with a displacement texture.
you can download the blend file here
See also:
blender 2.80 experiment 3 - displacement
blender 2.80 experiment 2 - array modifier
eevee fluid simulation particles
eevee grow animation
grease pencil experiment 6 - grid
blender 2.80 experiment 2 - array modifier
eevee fluid simulation particles
eevee grow animation
grease pencil experiment 6 - grid