blender 2.80 experiment 6 - fresnell

Nikolaus Gradwohl2018-12-17T05:40:32+00:00

for this blender experiment I started to experiment with node based materials for eevee. I used a fresnell input node to blend between two diffuse shaders. The mesh is a subdivided cube with a displacement texture.

you can download the blend file here

blender eevee experiment

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See also:

blender 2.80 experiment 3 - displacement
blender 2.80 experiment 2 - array modifier
blender 2.80 experiment 5 - scripted curve
blender 2.80 experiment 4 - vertex hook
blender 2.80 experiment 1 - particles

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