AN Experiment 2018 Test 7 - growing

Nikolaus Gradwohl2018-05-03T05:25:53+00:00

For this AnimationNode experiment I made growing vines out of vertices using random 2d noise patterns. I used a grid mesh to generate the inital vertices and iterate over the list of vertices in the mesh using a loop. Then I used a second loop to generate the spline for each vertex.

The number of vertices in each spline is controlled by the framerate and each vertex is moved by a random amount along the x- and y-axis.

The node setup is a bit too complicated for a screenshot but you can download the blend file here

growing

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See also:

AN Experiment 2018 Test 12 - Metaball noise
AN Experiment 2018 Test 13 - create mesh
AN Experiment 2018 Test 11 - trace vertex
AN Experiment 2018 Test 10 - dual mesh
AN Experiment 2018 Test 9 - torus knot

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  1. Pablo 2018-05-17T23:30:35+00:00

    Hi Nikolaus,

    Thank you for your contribution to the blender community. I have a question, when I download your files, they apear disconnected and one node is undefined. What version of blender and AN you use?

    Thank you

  2. Nikolaus Gradwohl 2018-05-22T06:58:20+00:00

    It's a compile from the AN Master in github

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