blender denoiser experiment: subsurface shader
I made a new Blender Experiment to explore the possibilities and limits of the new blender denoise function. This time I tested the denoiser on a material using a subsurface shader node in combination with a pretty low sample number, because the subsurface node in a material creates very noisy images and increases render time a lot
Result
you can download the blend file here
Explanation
For this experiment I creatd a simple is-sphere and added a voronoi texture as the displacement texture to make the object a bit more interesting. The material was created using the new cycles Principled BSDF node.
read more ...microdisplacement denoise test
I wanted to test the limits of the new blender denoise function so I used a very detailed texture with lots of sharp edges for microdisplacement.
you can download the blend file here
blender 2.79 denoise test
I used this render to test the new denoise function in blender - I rendered the animation with 24 samples.
you can download the blend file here - to run it you have to use a blender 2.79 build, the denoiser is not available in 2.78.