particles in the wind
I just noticed that the last time I posted a processing sketch was in july - which is a shame. So to all the processing fans among my readers who are eagerly waiting for another sketch - here is my newest processing sketch.
I created a particle fountain in the middle of the screen and added a little bit of noise to the velocity of each particle. The noise fields are influenced by the current velocity and to add a bit of movement to the noisefield I also add a factor based on the current framecount to the noise function. If a particle leaves the screen it gets deactivated and is then reactivated in the middle of the screen at a random time.
If you like it or have any questions feel free to leave a comment below.
click here to start the sketch or download the sourcecode.
See also:
corral structures from particle collisions
curl noise field
noise modulo - part II
exploding sphere in processing