blender curve experiments - helix2
for this part of my blender curve experiments I used the array modifier in combination with a curve modifier
you can download the blend file here
blender curve experiment - electricity
For this part of my blender particle experiments I hooked each vertex of a curve to an empty and animated it using a noise f-curve modifier
you can download the blend file here
blender curve experiments - curve from mesh
The curve for this part of my blender curve experiments was generated form an icosphere by pressing alt-c and choosing "curve from mesh"
you can download the blend file here
blender curve experiment - rail
with this blender curve experiment I wanted to test if a curve can act as a trac and be extruded at the same time
you can download the blend file here
blender curve experiments - dancing curves
For this blender curve experiment I used "hook to new Object" to create a bunch of emties that where controlled by a parent empty
you can download the blend file here
blender curve experiements - fuze
For this part of my blender curve experiments I animated a fuze using dynamic paint and a particle system
you can download the blend file here
blender curve experiments - spirals
for this part of my blender curve experiments I used a build modifier and an array modifier to make some spirals grow and join each other
you can download the blend file here
blender curve experiments - following a path
in this part of my blender curve experiments I made the camera follow a curve
you can download the blend file here
blender curve experiments - extrude
for this part of my blender curve experiments I played with the extrude parameter and a deform modifier
you can download the blend file here
blender curve experiment - curly hair with cycles
First of all - no, cycles still has no hair or particle renderer - BUT To render short hair that doesn't need hair-dynamics you can use object groups to render the hair.
I made some spirales and deformed them using the proportional editing tool with random influence, grouped them together and used them as dubliobjects in a hair particle system on the head figure
The need to have a bevel value and bevel has to be set to full for this to work.
Still not perfect, because of the lack of hair-dynamics, but very nice for some cartoony characters or still images.
you can download the blend file here