blender curve experiments - curve from mesh

Nikolaus Gradwohl2012-05-19T18:00:25+02:00

The curve for this part of my blender curve experiments was generated form an icosphere by pressing alt-c and choosing "curve from mesh"

you can download the blend file here

curves from mesh

blender curve experiment - rail

Nikolaus Gradwohl2012-05-17T10:50:16+02:00

with this blender curve experiment I wanted to test if a curve can act as a trac and be extruded at the same time

you can download the blend file here

rail

blender curve experiments - dancing curves

Nikolaus Gradwohl2012-05-16T05:33:12+02:00

For this blender curve experiment I used "hook to new Object" to create a bunch of emties that where controlled by a parent empty

you can download the blend file here

dancing curves

blender curve experiements - fuze

Nikolaus Gradwohl2012-05-15T05:26:56+02:00

For this part of my blender curve experiments I animated a fuze using dynamic paint and a particle system

you can download the blend file here

fuze

blender curve experiments - spirals

Nikolaus Gradwohl2012-05-12T06:55:05+02:00

for this part of my blender curve experiments I used a build modifier and an array modifier to make some spirals grow and join each other

you can download the blend file here

spirals

blender curve experiments - following a path

Nikolaus Gradwohl2012-05-11T06:18:11+02:00

in this part of my blender curve experiments I made the camera follow a curve

you can download the blend file here

following a path

blender curve experiments - extrude

Nikolaus Gradwohl2012-05-08T05:57:19+02:00

for this part of my blender curve experiments I played with the extrude parameter and a deform modifier

you can download the blend file here

curve extrude

blender curve experiment - curly hair with cycles

Nikolaus Gradwohl2012-05-05T07:40:33+02:00

First of all - no, cycles still has no hair or particle renderer - BUT To render short hair that doesn't need hair-dynamics you can use object groups to render the hair.

I made some spirales and deformed them using the proportional editing tool with random influence, grouped them together and used them as dubliobjects in a hair particle system on the head figure

curly hair

The need to have a bevel value and bevel has to be set to full for this to work.

Still not perfect, because of the lack of hair-dynamics, but very nice for some cartoony characters or still images.

you can download the blend file here

curly hair

curly hair

blender curve experiments - chain of cubes

Nikolaus Gradwohl2012-05-04T06:17:59+02:00

For this part of my blender curve experiments I made a chain of cubes using an array and a curve modifier

you can download the blend file here

chain of cubes

blender curve experiements - glass helix

Nikolaus Gradwohl2012-05-01T08:17:35+02:00

For this part of my blender curve experiments I played a bit with a curve modifier and a bezier-curve forming a helix.

you can download the blend file here

glass helix