displace curve mesh

Nikolaus Gradwohl2015-01-05T06:09:59+00:00

For this animation I used a blender circle and a cycles material with an animated displacement texture. The separated faces in the first halve of the animation are a wired result of the subdivide checkbox - not really what I expected from a function called "subdivide" but I really like it

you can download the blend file here

displace curve meth

cycles material deform

Nikolaus Gradwohl2013-12-14T08:26:38+00:00

I experimented again with the blender material displacement output for this animation. I used a displacement modifier to make coarse modifications and a blender material with a displacement texture for the finer ripples. I really like the new displacement settings that got introduced in 2.69

you can download the blend file here

deform

neonlines

Nikolaus Gradwohl2012-08-22T18:15:28+00:00

a cycles-material to generate small neon-lines on a meta-ball object

you can download the blend file here

explode

cycles uvmaterial

Nikolaus Gradwohl2012-06-16T08:39:27+00:00

I used the uv-coordinates of a icosphere as a texture in a cycles material and animated various mesh-modifier this is my day 16 project for 30daysofcreativity

you can download the blend file here

uvmaterial

procedural parquet texture

Nikolaus Gradwohl2012-05-31T04:28:25+00:00

I made a procedural parquet texture for cycles

you can download the blend file here

parquet texture

checker multiplication texture

Nikolaus Gradwohl2012-05-30T04:40:47+00:00

This texture was generated by multiplying 4 checker textures and animating the scale values

you can download the blend file here

checker texture

wireframe material in cycles

Nikolaus Gradwohl2012-05-18T05:14:41+00:00

I made an animation with two wireframe icospheres and a wireframe material rendered with cycles

you can download the blend file here

wireframe material

animated cycles material - part 3

Nikolaus Gradwohl2012-05-06T18:04:05+00:00

This is another animated cycles material. I used a voronoi-texture that uses the generated texture-coordinates as its input.

To animate the cells I add a rgb value to the vector of the texture-coordinate output.

This works since the rgb values are vector values themselve and by animating the color you can shift the texture coordinates around.

you can download the blend file here

animated cycles material

cycles crystal material

Nikolaus Gradwohl2012-04-24T05:54:07+00:00

A cycles crystal material test render

To achive the color dispersion effect 3 Glass Shaders with slightly different IOR values are used. Each of them has a different color. To make the material a little more bright I added a 4th Glass Shader using white as base color.

you can download the blend file here

The material is based on the diamond-Shader by ~theRealRichard

crystal material

crystal