cycles material deform
I experimented again with the blender material displacement output for this animation. I used a displacement modifier to make coarse modifications and a blender material with a displacement texture for the finer ripples. I really like the new displacement settings that got introduced in 2.69
you can download the blend file here
See also:
particle density volumetric material
hard edge displacement
Volumentric emission shader
glowing sphere
wandering light
hard edge displacement
Volumentric emission shader
glowing sphere
wandering light