Animation Node experiment - transformation
for this animation I used two cellfractured objects and transformed one into the other
you can download the blend file here
For this animation I used two animation node trees. The first one animates the shards of the cube, the second one is responsible for the sphere shards. The nodes networks might look a bit complicated but the principle behind it is simple. The cube shards get translated outward, are rotated by a random amount and then scaled to zero. At the same time the shards of the sphere make the same movements in reverse.
to achieve the washed out look I rendered the freestyle lines on a separate renderlayer - blurred the image in the compositor and then used an alpha-over node to add the lines.
beat boxes
The soundtrack for this animation was created in bitwig studio, the boxes are rendered with cycles and the blender freestyle addon
you can download the blend file here
freestyle btrace
I wanted to test how well freestyle works with curves in cycles so I made a particle system and traced them using the bTrace addon. Works pretty well :-)
you can download the blend file here
pieces
I recently discovered the push/pull and the random transform functions in blenders object/transform menu and used them to create this animation
you can download the blend file here
vortex
for this animation I played with the blender freestyle lines and a vortex force field
you can download the blend file here
blender freestyle experiment 8 - neon lines
For this blender freestyle experiment I used the compositor to create a blur effect on the freestyle lines
you can download the blend file here
blender freestyle experiment 6
For this part of my blender freestyle experiments I wanted to simulate crosshatching in the compositor.
you can download the blend file here
blender freestyle experiment 5
For this blender freestyle experiment I created a shadeless material that support specular reflection. I used a comic shader for the specular and used a texture to create the shadeless material in BI
you can download the blend file here
blender freestyle experiment 4
For this blender freestyle experiment I rendered the lineart on a separate renderlayer. In compositing I blurred the image and then added the renderlayer containing the lineart to make the colors leak under the lines
you can download the blend file here
blender freestyle experiment 3
For this blender freestyle experiment I used the bulled physics engine. The rendering is done with blender internal and I added multiple lines with different offsets and opacities.
you can download the blend file here