gravity change
for this video I used some cell-fracture shards to drop to a surface and then I turned of the gravity and activated a forcefield at the original position of the fractured object to make the shards come back
you can download the blend file here
cluster
For this animation I used a bunch of small objects with rigid body settings and used a forcefield as an artificial gravity well to make them cluster around it
you can download the blend file here
cycles ink drop
A while ago Blender Diplom created an awesome tutorial on how to simulate an ink blob in blender using the smoke simulator. Unfortunately this tutorial uses the blender internal render.
I played a bit with the cycles smoke materials to recreate this in cycles. Here is my result not perfect but getting there
you can download the blend file here
repairing a cube
I fractured a cube using the cell-fracture-addon and animated the pieces using the push/pull transform and the random-transform functions
you can download the blend file here
cubesurfer experiment 3
This is my 3rd experiment with the cubesurfer addon by pyroevil. This animation uses a fluid particle set and the molecular addon (also by pyroevil)
you can download the blend file here
layered fracture
For this animation I played with the fracture modifier test build again and added a boolean modifier after the fracturing. This creates an quite interesting effect, because the layers that are created by the boolean operator stay fixed while the fracture shards that happen before the boolean operation slide around.
you can download the blend file here
To run it you need a blender testbuild containing the fracure modifier
shell break
For this animation I used two nested spheres and only the outer one has a solidify and a fracture modifier applied
you can download the blend file here
curve fracture
For this animation I tried to apply the fracture modifier to a beveled curve. The fracturing worked quite well, but unfortunately cycles isn´t able to render the resulting shards. So I copied the curve before I break it and converted it to a mesh.
you can download the blend file here
breaking things
This is my second experiment with the blender fracture modifier testbuild. This time I used the solidify modifier before the fracturing. I also used objects with smooth normal vectors to test the fix normals function - not perfect but works quite well
you can download the blend file here
fracture modifier test
This is my first testanimation with the fracture modifier testbuild by scorpion81. So far it´s nothing that couldn´t have been created with the cell fracture addon, but the speed of the modifier has totaly blown me away! ITS SO FAST! The fracturing is done before you can blink an eye! Expect more experiments to come :-)
You can download the testbuilds from Scorpion81´s blenderwiki userpage
you can download the blend file here To run the blend file you need a testbuild of blender that contains the fracture modifier