shards

Nikolaus Gradwohl2013-05-29T06:23:51+00:00

for this animation I used my cycles wireframe material from (this post)[https://www.local-guru.net/blog/2012/5/18/wireframe-material-in-cycles] and an explode modifier. The mesh was created using a curve and a remesh modifier.

you can download the blend file here

shards

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See also:

generative sine displacement texture in blender
animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes

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  1. Alen 2013-09-26T12:04:29+00:00

    I love your video, thanks for making this!

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