shards
for this animation I used my cycles wireframe material from (this post)[https://www.local-guru.net/blog/2012/5/18/wireframe-material-in-cycles] and an explode modifier. The mesh was created using a curve and a remesh modifier.
you can download the blend file here
See also:
generative sine displacement texture in blender
animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes
animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes
I love your video, thanks for making this!