For this animation I wanted to use the modeling tool a little bit - so I subdivided a plane, inset the faces and extruded them. Then I selected the top faces of my object and hooked them to a empty, so I can control them in an amiation.
It took me some time to figure out how to navigate the new menues and where to find things, but I still think the new menues make a lot more sense than the blender 2.79 ones once you get used to them
The animation was again created by keyframing the location, rotation and scale values of the control empty.
you can download the blend file here
For this animation I used the blender compositor in combination with eevee for the first time. I like the dof effect created in the compositor better than the dof settings you can create in the eevee render settings panel - but that is my personal preference you can get decent results with both of them.
blender 2.80 experiment 6 - fresnell
blender 2.80 experiment 5 - scripted curve
blender 2.80 experiment 3 - displacement
blender 2.80 experiment 2 - array modifier