Blender 2.80 beta has been released! yea! party!
ok - for real now - blender 2.80 is the next big release of blender, 3 years in the making and packed with new features, a new render engine, support for 2D animations, a new ui, ... lots of new stuff to learn and explore
So I started a new series of "blender experiments" this time featuring blender 2.80
I will explore and test various new features and create 10s animations for each one and blog my findings, what I like or don't like about it, how easy it was to use and so on.
If you have any suggestions or want me to try things add a comment below
The first new feature I want to explore, is the new rendering engine eevee which replaced the blender internal engine - and I'm obviously going to explore the new UI - would be hard to create eevee animations without using the new UI :-)
I really like particle systems and used them a lot sooooo its a pretty obvius choice for me to use as my first blender experiment using eevee. And here i present you my first particle system animation rendered with EEVEE
you can download the blend file here
Selecting things with the left mouse-button was easier to adjust to than I expected, and most of the keyboard shortcuts I normally used in blender 2.7x still work so I was pretty fast in clicking together the animation - what surpriced me a bit was how long it took eevee to render my animation on my machine - eevee doesn't seem to like scenes with lots of objects and starts to get really slow. I also need to do some more research on shadows - they don't quite behave like I expected them.
blender 2.80 experiment 5 - scripted curve
blender 2.80 experiment 4 - vertex hook
blender 2.80 experiment 3 - displacement
blender 2.80 experiment 2 - array modifier