AN experiment - delayed instanciation
For this animation I distributed instances of a box on instances of a bezier circle and delayed their appearance by animating their scale
you can download the blend file here
AN experiment - curling curves
I created a bunch of curves curling around a bezier path using the Animation Nodes Addon for Blender
you can download the blend file here
AN experiment - Sine curves
I created a bunch of currves using a sine wave thats modulated by an animated wiggle node
you can download the blend file here
AN experiment - spherical curve
For this animation nodes experiment I fitted a spline spiral on a spherical surface
you can download the blend file here
AN experiment - wiggly lines
For this animation I used two nested loops and wiggly nodes to create a bunch of curve objects
you can download the blend file here
ico sphere vertex traces
for this animation I used the btrace-addon to trace the vertices of a randomly moved and scaled ico-sphere
you can download the blend file here
curve structure
I used the fibermesh addon to fit a curve inside a structure made of cubes
you can find the fiber-mesh addon described in the blenderartists forum
you can download the blend file here
fiber grow
for this animation I played with the fiber-mesh addon. The leafs are generated using a particle system.
you can download the blend file here
btrace tentacles
This animation was created using a particle set that is influenced by two force fields. The tentacles have been created using the bTrace addon
you can download the blend file here
fix particle curves
For this animation I placed a particle set with no physic simulation on a small meth and create one particle per vertex. Then I animated the meth and created curves using the bTrace plugin from the particle positions
you can download the blend file here