ronin experiment 8 - pixel transformation vortex
for this ronin experiment I combined the pixel transformation functions with the animation event handler to scale and rotate the previous frame. this creates a rotating vortex and everything drawn on the screen is sliding into the void slowly
ronin experiment 6 - event based animation
ronin switched from an amiation loop to a event based animation system which allow cool stuff like initalizing code for the animation or reference objects that get preserved between frames. And it also makes it a lot easier to interact between the animation callback function and other event sources like osc events or mouseclicks
ronin experiment 6 - animated tree
I used the brand new and really awesome affine transformation features to create an anmation in Ronin
Ronin experiment 5 - osc
I added an OSC message receiver to Ronin - now you can send OSC messages from other apps like SonicPi or orca to a running Ronin animation
Ronin experiment 4 - wiggly
ronin experiment no 4: a wiggly line created using a recursive lisp function only updating every n milliseconds to slow down the animation
Ronin experiment 3 - breath
I created a new animation with Ronin using a map as a loop replacement to create nested breathing circles
ronin experiment 2 - nested maps and colors
for this Ronin experiment I experimented with nested "map" commands and random fill colors
ronin experiment 1
I discovered the livecoding environment ronin a lisp based environment thats described as a mix of vim and photoshop by it's creators.
Its in a pretty early stage of development and there isn't much documentation yet other than a few examples, but I have played with it for a few hours and I'm pretty impressed by what came out already.