AN Experiment 2018 Test 10 - dual mesh

Nikolaus Gradwohl2018-05-15T07:04:59+00:00

For this animation node experiment i created the dual mesh of an ico sphere by connecting the face centers and animated it using a displacement modifier

you can download the blend file here


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Surface displacement

Nikolaus Gradwohl2017-07-06T05:52:02+00:00

For this animation I used an XYZ-Function from the Extra Objects addon to create a "Clifford Torus" and added an diplacement modifier and keyframed the turbulence factor of the magic texture to create the movement

you can download the blend file here

surface displacement

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connect the dots in blender

Nikolaus Gradwohl2015-06-17T06:53:27+00:00

a view days ago I made a processing sketch that connected some random moving dots if they are within a certain distance. I tried to recreate this plexus like effect in blender by using displacement and remesh modifier on a mesh in blender

you can download the blend file here

connect the dots

select random - wireframe subdivide

Nikolaus Gradwohl2015-04-15T06:34:17+00:00

the creation process of this mesh started very similar to the displacemed greeble cube I posted yesterday. I used a cube, selected a random set of faces and subdivided them. After doing this a view times I used select random one more time and extruded the selected faces.

Then I applied a subdivision modifier to smooth the mesh. Because it started to look really awesome in wireframe mode, I used a wireframe-modifier to create the final net-like structure you can see in this render.

you can download the blend file here

wireframe subdivide

displaced greeble

Nikolaus Gradwohl2015-04-14T07:56:13+00:00

to create this mesh I used "select random" and "subdivide" several times on a cube. Then I extruded a random selection of the resulting faces and animated them with shapekeys

you can download the blend file here

displace greeble