select random - wireframe subdivide

Nikolaus Gradwohl2015-04-15T06:34:17+00:00

the creation process of this mesh started very similar to the displacemed greeble cube I posted yesterday. I used a cube, selected a random set of faces and subdivided them. After doing this a view times I used select random one more time and extruded the selected faces.

Then I applied a subdivision modifier to smooth the mesh. Because it started to look really awesome in wireframe mode, I used a wireframe-modifier to create the final net-like structure you can see in this render.

you can download the blend file here

wireframe subdivide

Tweet This! submit to reddit Digg! Tags: | no comments | no trackbacks

See also:

generative sine displacement texture in blender
animated mesh of an icosphere
AN Experiment 2018 Test 10 - dual mesh
blender denoiser experiment: subsurface shader
microdisplacement denoise test

Trackbacks

Comments

Leave a response

Leave a comment