rigid body drop
For this animation I used a bunch of different sized meshes and dropped them on a plane using the rigid body physics simulation
you can download the blend file here
gravity change
for this video I used some cell-fracture shards to drop to a surface and then I turned of the gravity and activated a forcefield at the original position of the fractured object to make the shards come back
you can download the blend file here
cluster
For this animation I used a bunch of small objects with rigid body settings and used a forcefield as an artificial gravity well to make them cluster around it
you can download the blend file here
bTrace Cell-fracture experiment
For this animation animation I combined a cell-fracture explosion and some particle traces using the bTrace addon. To make the shards of the plane move I placed a force field below the shards and turned the gravity off. The particles are not influenced by the force field, but by a turbulence field placed above the plane.
you can download the blend file here
light bounce
for this animation I used the rigid body physics simulation of blender. The only lightsource is the icosphere that bounces through the peg board
you can download the blend file here
rolling hairy spheres
I made a blender animation featuring bullet physics and cycles hair rendering. In one video!
you can download the blend file here
bullet physics in blender
This is my obligatory blender 2.66 bullet physics test video :-)
you can download the blend file here
china sphere
a short animation using the array modifier, the cell-fracture addon and a china material in cycles
you can download the blend file here
Blender Skin-modifier experiment
This animation was created using the new skin modifier in blender 2.64testbuild2
you can download the blend file here
blender cell-fracture experiment
This is an animation that uses the cell-fracture addon, which gets included into blender 2.64.
This is my first render using the blender 2.64-testbuild2
you can download the blend file here