blender particle experiments - forcefield

Nikolaus Gradwohl2012-02-29T06:02:16+00:00

For this part of my blender particle experiments I dissolved a bunch of cubes that are stacked up as a cone.

To move them around I added a turbulence forcefield and to dissole the particles I added a particle texture that changes the size.

you can download the blend file here

dissolving cone

blender particle experiments - exploding sphere

Nikolaus Gradwohl2012-02-28T06:09:01+00:00

In this part of my blender particle experiments I made a sphere explode - and added some light effects - and dust - and a glare effect - and a green glow - and it is in slow-motion :-)

you can download the blend file here

exploding sphere

blender particle experiments - butterfly

Nikolaus Gradwohl2012-02-27T07:38:29+00:00

For this part of my blender particle experiments I made a group of butterflys. The particles are set to boid-physics and the butterflies are simple mesh with two faces that are animated via 2 bones. The textures have been drawn in gimp.

you can download the blend file here

and the textures here and the second one here

magic potion

blender particle experiments - magic potion

Nikolaus Gradwohl2012-02-26T09:56:42+00:00

In this part of my blender particle experiments I used the particle system to trigger some smoke inside a bottle. The liquid is animated by using a texture that uses object mapping and a moving empty.

I think the flask would fit perfectly on the working desk of a mad scientist

you can download the blend file here

magic potion

blender particle experiments - soap-bubbles

Nikolaus Gradwohl2012-02-25T06:37:38+00:00

In this part of my blender particle experiments I made some soap-bubbles. I made a transparent material and a magic texture to change the color. The particle system is set to fluid particles and I added a particle texture to make the bubbles grow and shrink depending on their lifetime

you can download the blend file here

blowing up some text

Spheres on a plane

Nikolaus Gradwohl2012-02-24T06:04:01+00:00

I recently found the "Duplication->Faces"-Feature in blender - it alows you to parent an object to a mesh and then replace all faces of that mesh by instances of the object.

really nice if you want to make lots of objects in a regular shape.

In this animation I made a plane that gets animated by a displacement-modifier and added some spheres which replace the faces

you can download the blend file here

spheres on a plane

blender particle experiments - irregular grid

Nikolaus Gradwohl2012-02-23T06:34:29+00:00

I made an irregular grid with a particle system, an explode modifierer, and a bevel modifier. To shift the pieces a bit I also placed a turbulence field below my grid.

I originally wanted to make an animation of it, but unfortunately my linux box died this weekend and my imac is working really hard to even render a single frame version :-/

you can download the blend file here

irregular grid

blender particle experiments - city

Nikolaus Gradwohl2012-02-22T06:20:35+00:00

In this part of my blender particle experiments I used a particle texture to influence the scale and the dencity of a particle system to turn a simple box into a city-skyline. Definitly not as fancy as any of the "Generate your city"-plugins for blender - but very easy to use and quick to set up.

you can download the blend file here and the image I used for the particle texture here

particle city

blender particle experiments - siny cubes

Nikolaus Gradwohl2012-02-19T07:34:04+00:00

This time I didn't render an animation but only a image. The cubes have been generated by a no-pyhsics particle system, that uses a group of 4 cubes with rounded corners. The image has been rendered with cycles.

you can download the blend file here

shiny cubes

blender particle experiments - lots and lots of cubes

Nikolaus Gradwohl2012-02-18T09:21:39+00:00

for this part of my blender particle experiments I made a particle system with 10000 cubes and moved them around by a wind forcefield - this animation was rendered using cycles and I also added a dept-of-field blure to make the cubes look smaller

you can download the blend file here

blowing up some text