Ghost in 3D
I used my drawing from yesterday to model a ghost in blender. I used a transparent hollow object as an obstacle for the smoke simulator - which was kind of tricky because you have to make sure the smoke-emitter is significant smaller than the obstacle or else the smoke particles get stuck in the obstacle
you can download the blend file here
Grow
I made another animation that uses the blender dynamic paint system. This time I used several dynamic paint canvases on the same plane to trigger a displacement, and mask a texture that changes the normals of my material.
The sounds are generated using puredata.
you can download the blend file here or download the puredata file here
Blender Cloth Simulation
Today I played a bit with the blender cloth simulation.
you can download the blend file here
virus
I rendered a virus in blender. I tried to recreate the look of a microscopic image by placing the light behind the object and making it translucent. I also added a very small depth of field.
you can download the blend file here
mask in blender
I modelled a mask in blender today
You can download the blender file here
I also added a hi-res render here
Wobbly Sphere
I just played with animating a displacement modifiers in blender today This is also the first blender animation I made that has sound. The sounds have been generated with pure-data and then synced to the video using ardour
you can download the blend file here
night scene with trees
I made a blender render of a night scene with some tree siluettes and a little hut with lit window.
you can download the blender file or you can download a hires version of the image
stones
I rendered some stones im blender for my Desktop background image you can download the blender file
or if you don't want it to render yourself you can also download a hires version of the image
lens-distortion and boids in blender
I have written many boid simulations, but I haven't used the blender particle system for it - until now. I wanted to test the lens-distortion node from the compositor and needed a test-scene so I set up a particle system with boid simulation and a little turbulence field
you can download the blend file here
four seasons
I played a bit with the Sapling plugin for blender (which can be activated under "UserPreferences->Addons->Add Curve"). This plugin alows you to generate really nice trees in blender by defining how many branches/leafes/which angles/etc your tree should have.
I used it to generate a tree and generated a four seasons gallery by changing the leaf textures and the colors of the scene. For the autumn picture I generated a particle system which adds a particle for every leaf and makes them fall down.
I have 4 blender files to download this time spring, summer, autumn and winter
I also uploaded the leaf-textures for the spring leaf, the summer leaf and the autumn leaf