Ray-Length Prism

Nikolaus Gradwohl2012-10-04T04:25:26+00:00

I used the new ray-length input in cycles from blender 2.64rc2 to generate a glass material that changes the color depending on the ray-length. This can be used to simulate a prism that fractures white light.

you can download the blend file here or a hi-res version of the image here

prism

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See also:

generative sine displacement texture in blender
animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes

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  1. w 2012-12-17T19:44:58+00:00

    fascinating

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