Ray-Length Prism
I used the new ray-length input in cycles from blender 2.64rc2 to generate a glass material that changes the color depending on the ray-length. This can be used to simulate a prism that fractures white light.
you can download the blend file here or a hi-res version of the image here
See also:
generative sine displacement texture in blender
animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes
animated mesh of an icosphere
blender denoiser experiment: subsurface shader
microdisplacement denoise test
AN experiment - Boxes
fascinating