I made another animation featuring the explosion modifier. This time i used a torus as the base mesh.
The particles are influenced by a texture-force field using a colored cloud texture. To make the shards better visible I used a solidify modifier after the explosion modifier.
you can download the blend file here
blender 2.80 experiment 6 - fresnell
blender 2.80 experiment 3 - displacement
blender 2.80 experiment 2 - array modifier