displace curve mesh
For this animation I used a blender circle and a cycles material with an animated displacement texture. The separated faces in the first halve of the animation are a wired result of the subdivide checkbox - not really what I expected from a function called "subdivide" but I really like it
you can download the blend file here
cycles material deform
I experimented again with the blender material displacement output for this animation. I used a displacement modifier to make coarse modifications and a blender material with a displacement texture for the finer ripples. I really like the new displacement settings that got introduced in 2.69
you can download the blend file here
neonlines
a cycles-material to generate small neon-lines on a meta-ball object
you can download the blend file here
cycles uvmaterial
I used the uv-coordinates of a icosphere as a texture in a cycles material and animated various mesh-modifier this is my day 16 project for 30daysofcreativity
you can download the blend file here
checker multiplication texture
This texture was generated by multiplying 4 checker textures and animating the scale values
you can download the blend file here
wireframe material in cycles
I made an animation with two wireframe icospheres and a wireframe material rendered with cycles
you can download the blend file here
animated cycles material - part 3
This is another animated cycles material. I used a voronoi-texture that uses the generated texture-coordinates as its input.
To animate the cells I add a rgb value to the vector of the texture-coordinate output.
This works since the rgb values are vector values themselve and by animating the color you can shift the texture coordinates around.
you can download the blend file here
cycles crystal material
A cycles crystal material test render
To achive the color dispersion effect 3 Glass Shaders with slightly different IOR values are used. Each of them has a different color. To make the material a little more bright I added a 4th Glass Shader using white as base color.
you can download the blend file here
The material is based on the diamond-Shader by ~theRealRichard