construct

Nikolaus Gradwohl2014-04-19T10:33:54+02:00

for this animation I used two build modifier and a skin modifier. I wanted to construct and deconstruct the structure, but I didn´t want to just reverse the rendered frames so I used one build modifier to create the structure and a second one thats running in reverse mode to deconstruct it. The second modifier starts at frame 200.

you can download the blend file here

construct

lots of particles

Nikolaus Gradwohl2014-04-18T07:59:29+02:00

for this animation I used 150000 particles and the molecular addon by Jean-Francois Gallant

you can download the blend file here

lots of particles

blender fluid experiment

Nikolaus Gradwohl2014-04-17T08:10:27+02:00

I have created some animations using the fluid simulator in blender before but this experiment is the first one I really like. The material is a mixture of a glass node, a transparent node and a glossy node. The fluid was rendered with a resolution of 300 and a subdivision of 2. If you want to render it your self - be warned it takes some time.

you can download the blend file here

fluidsim

a new tree

Nikolaus Gradwohl2014-04-01T02:45:27+02:00

Since spring is here, I drew a new tree - this time using pencil, black ink and watercolor

a tree

Volca Trio Live Session

Nikolaus Gradwohl2014-03-20T03:10:30+01:00

I finally managed to get the last one of the volca trio :-) Here is my first live session using all three volca machines.

volca session

blender boolean intersect test

Nikolaus Gradwohl2014-03-19T03:30:14+01:00

For this animation I played with the boolean intersect modifier

you can download the blend file here

intersect

volca ardour3 jam

Nikolaus Gradwohl2014-03-17T17:56:12+01:00

I created a small chuck script that makes ardour jump to a marker using osc messages. These messages get triggered by the midi signals created by my launchpad mini. I also synced my volca bass to the track using midi-clock. Unfortunately ardour doesn´t send midi sync signals when playing in loop mode. So I created a midi track and sent the same note that my chuck script uses to trigger the "jump-to-marker-1" signal to create the loop.

The lower 5 glowing buttons control the mute state of the first 5 tracks.

you can download my chuck code after this video.

All the sounds except the drum loop have been created using a volca bass or a volca keys. The bass sequence is the same I used in my last blogpost only played slower.

volca jam

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volca bass jam

Nikolaus Gradwohl2014-03-04T17:44:56+01:00

I got a volca bass today! And a Kaospad mini 2!

Jipiii!

here is a first jam session I recorded today

volca jam

volumetric material test

Nikolaus Gradwohl2014-02-28T04:50:49+01:00

I used the new volume output of a cycles material node coming in blender 2.7 for this material

you can download the blend file here

volumentric material

how to create launchpad light effects with chuck

Nikolaus Gradwohl2014-02-26T05:28:26+01:00

Most launchpad videos feature cool effects running on a launchpad. There are several tutorials on how to make such effects using ableton live. But since my launchpad is connected to a linux box this doesn´t help me much. So I wrote a short chuck script that reacts to the midi events sent by the launchpad and creates an arpeggiator effect to light up the leds. The color can be influenced by changing the velocity.

This script works with a launchpad S or a launchpad mini.

here is a short video that shows my script in action

launchpad lightshow

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