Tale of a trs-midi-cable

Nikolaus Gradwohl2017-01-24T06:21:33+01:00

... or how i made my launchpad pro talk to my 0-coast via a trs-midi cable.

Recently some instruments and controllers started to use trs-jacks for midi instead of the traditional 5-pin Din jacks - which I really like - unfortunately there is no standard wiring for these midi-trs-jacks (yet?) so some vendors map the tip to pin 5 and the ring to pin 4 of the Din cable - some vendors do it the other way round :-/

I have a novation launchpad pro and a 0-coast sitting on my desk next to each other (see photo) and unfortunately novation and makeNoise used different mapping methods

So to make sure the two devices will be able to talk to each other I took a trs-cable and swapped the wires for tip and ring on one side now I have a special midi cable that allows the Launchpad to send midi data to the 0-coast and everybody is happy :-)

trs midi

launchpad pro and 0-Coast

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First 0-Coast jam

Nikolaus Gradwohl2017-01-23T05:25:34+01:00

I added a MakeNoise 0-Coast to my homestudio and recorded my first Jam-Session - This synth really is a beast :-) The Synth line ist from the 0-Coast with a little delay and revery by bitwig. The bass-line and drums are made with bitwig-plugins.

0-Coast jam1

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displace vector curve

Nikolaus Gradwohl2017-01-18T07:18:47+01:00

For this blender experiment I used a simple bands texture in a cycles material as a displacement texture. I used the generated texture coordinates for the sphere and modified it by using a vector curve node. Unfortunately cycles renders some wired circular noisy displacement on the poles of the object when I render it on my GPU - I'm not quite sure why this happens yet.

you can download the blend file here

vector curve

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Volca + Streichfett Jam 01.2017

Nikolaus Gradwohl2017-01-16T06:14:20+01:00

This is my first volca+streichfett jam this year - recorded and mixed using bitwig-studio

volca + streichfett Jam 01.2017

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glowing plates

Nikolaus Gradwohl2017-01-11T05:49:31+01:00

for this animation I wanted some glowing panels to light up in a random order. So I created a particle set and used the particle index and compared it to the current frame index using a "less than" Node. Based on that comparison I switch between a diffuse- and an emmision-Shader by using the result of the comparison as the mix factor.

you can download the blend file here

glow plates

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Bitwig Polysynth Only

Nikolaus Gradwohl2017-01-09T08:15:45+01:00

I recorded a new synth track using only the polysynth plugin from bitwig. Everything on this track - including the drum sounds - was created using the polysynth + a few onboard effects.

Polysynth only

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curl noise ring

Nikolaus Gradwohl2016-12-20T06:54:25+01:00

For this animation I made a ico-sphere follow a circular path while emitting particles. The particles have gravity removed from the field weight and use no velocity vector. The only reason they move is a turbulence forcefield with a curl factor of 1

you can download the blend file here

curl noise ring

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animation nodes knot

Nikolaus Gradwohl2016-12-07T07:32:36+01:00

I haven't used the animation nodes addon in a while - so I dug it up and created a new animation with it. It took me a while to get it running on my box due to python installation absurdities but I finally got an 1.6 up and running in my blender 2.78 installation. For this animation I used an empty list of vectors and filled it with random vectors generated by a vector-wiggle-node. I then used these vectors to create curves. Since I wanted to create a knot I used a second loop that creates several of these splines and adds them into a spline list. This spline-list is then added to a new object and rendered.

you can download the blend file here

animation nodes knot

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cuircuitboard noise pattern

Nikolaus Gradwohl2016-12-06T05:09:06+01:00

I saw a hudini video tutorial a few weeks ago that shows how to use a noise field to create particle trails that look like electronic schematics. I really liked the effect and recreated it using a small processing script. To create the effect I set up some particles, that use a noisefield to influence their velocity. Before the velocity is added to the particles potion the vector is normalized and then each component is converted to an integer value - this limits the values to the x and y component to -1,0 and 1. The resulting vector is then scaled to the original length of the vector and added to the position of the particles.

click here to start the sketch or download the sourcecode.

cuircuitboard noise pattern

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flow field fluid

Nikolaus Gradwohl2016-12-05T04:50:27+01:00

For this animation I created a particle simulation with fluid particles emitted from an icosphere. The particles are emitted along the y-axis and hit a forcefield, with the flow parameter set to 0.1. I used the cubesurfer addon by pytoevil to create a mesh from the particles.

you can download the blend file here

flow fluid

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