rigid body drop

Nikolaus Gradwohl2015-08-28T06:44:20+02:00

For this animation I used a bunch of different sized meshes and dropped them on a plane using the rigid body physics simulation

you can download the blend file here

rigid body drop

curve structure

Nikolaus Gradwohl2015-08-27T06:36:44+02:00

I used the fibermesh addon to fit a curve inside a structure made of cubes

you can find the fiber-mesh addon described in the blenderartists forum

you can download the blend file here

curve structure

dark cubes

Nikolaus Gradwohl2015-08-26T06:27:51+02:00

for this animation I used a displacement and a remesh modifier on a cube

you can download the blend file here

dark cubes

New Song - I count to Five

Nikolaus Gradwohl2015-08-24T06:12:06+02:00

I played with a 5/4 meassure in bitwig using the u-he Ace and the TAL noisemaker

I count to five

pendulum

Nikolaus Gradwohl2015-08-20T06:37:26+02:00

I created a processing sketch that renders 18 pendulums with slightly different frequencies

click on the image to run them

pendulum

grid dof

Nikolaus Gradwohl2015-08-18T07:11:19+02:00

for this animation I used spherical particles aligned on a subdivided plane that is animated by a displacement modifier

you can download the blend file here

grid dof

softbody parameter grid

Nikolaus Gradwohl2015-07-24T06:33:21+02:00

For this softbody experiment I varied the "pull" and the "Bending Stiffness" parameter of some spheres and ordered them in a grid to see how they affect the behaviour of the softbody simulation. On the x-axis the pull parameter is changed on the y-axis the bending stiffness parameter is changed

you can download the blend file here

softbody parameter grid

sofbody turbulence

Nikolaus Gradwohl2015-07-23T06:08:00+02:00

for this experiment I used a sphere and a turbulence force-filed. I turned of the gravity influence on the softbody so only the turbulence field influences the shape

you can download the blend file here

softbody turbulence

softbody experiment - needle

Nikolaus Gradwohl2015-07-22T06:49:08+02:00

for this animation I dropped a softbody on a pointy needle in slowmotion

you can download the blend file here

needle

fly away

Nikolaus Gradwohl2015-07-21T06:25:30+02:00

For this animation I used an explode modifier on a subdivided cube mesh, that is triggered by a particlesystem. The particles are moved by a turbulence-, a vortex- and a forcefiled. Rendered with cycles and freestyle

you can download the blend file here

fly away