molecular experiment 4 - fill

Nikolaus Gradwohl2013-05-18T10:45:35+02:00

For this blender molecular experiment I activated only the self collition for the particles and made them fill a shape

you can download the blend file here You need to install the molecular addon from pyroevil to run the example.

fill

molecular experiment 3 - freestyle

Nikolaus Gradwohl2013-05-17T06:20:20+02:00

For this molecular experiment I used a no gravity particle system and an emitter that moves along a spiral curve. I rendered it using blender internal and freestyle.

I think it would make a great intro for a kids show on TV

you can download the blend file here

molecular experiment 3

molecular experiment 2

Nikolaus Gradwohl2013-05-15T06:10:58+02:00

This is my second experiment using the blender molecular addon by pyroevil The material was created using a Fresnel input node.

you can download the blend file here. You need to install the molecular addon to run the example.

molecular experiment 2

molecular experiment 1

Nikolaus Gradwohl2013-05-14T05:55:22+02:00

For this animation I used the awesome blender molecular addon by pyroevil. The material was created using the new cycles subsurface scattering node.

you can download the blend file here. You need to install the molecular addon to run the example.

molecular experiment 1

wobbly circles

Nikolaus Gradwohl2013-05-13T06:05:06+02:00

I wrote a new processing sketch that draws colored circles that are slightly off center

click on the sketch to create new forms.

wobbly circles

blender freestyle experiment 7 - tracking

Nikolaus Gradwohl2013-05-10T06:05:36+02:00

For this blender freestyle experiment I tracked a video scene and rendered the freestyle lines on a real physical object.

you can download the blend file here

freestyle on real footage

processing lissajou generator

Nikolaus Gradwohl2013-05-08T07:54:14+02:00

I wrote a processing lissajou form generator. I didn“t use the usual connect the dots method but used two nested loops to connect every point to every other point. The line color, width and alpha is calculated from the distance of two points.

click on the sketch to create new forms.

lissajou

blender freestyle experiment 6

Nikolaus Gradwohl2013-05-07T05:43:04+02:00

For this part of my blender freestyle experiments I wanted to simulate crosshatching in the compositor.

you can download the blend file here

freestyle experiment 6

processing ocean waves

Nikolaus Gradwohl2013-05-06T06:10:41+02:00

I created a processing sketch that simulates ocean waves using the noise() method Click on the sketch and move the mouse to rotate the view.

ocean waves

blender freestyle experiment 5

Nikolaus Gradwohl2013-05-05T08:07:37+02:00

For this blender freestyle experiment I created a shadeless material that support specular reflection. I used a comic shader for the specular and used a texture to create the shadeless material in BI

you can download the blend file here

freestyle experiment 5