growing along an animated curve

Nikolaus Gradwohl2014-10-30T06:22:58+01:00

For this animation I used an array modifier and made it follow a curve. To make things more interesting I added some shapekeys to the curve and added a noise modifier to the animation

you can download the blend file here

growing along an animated curve

crowded

Nikolaus Gradwohl2014-10-29T08:24:25+01:00

I've been drawing again

crowded

metabubbles

Nikolaus Gradwohl2014-10-28T05:57:29+01:00

For this animation I used a particle system that uses a metaball as particle object. The metaball system has a material with an SSS shader. The only light source is placed above the particle emitter

you can download the blend file here

metabubbles

Moods

Nikolaus Gradwohl2014-10-26T17:50:53+01:00

I created a new playlist on soundcloud today, featuring some of my songs.

black particles

Nikolaus Gradwohl2014-10-24T06:50:16+02:00

I made a new simple animation using the blender particle system. I animated the particle emitter along a bezier curve, added a no physics particle set and also clicked the show dead particles to prevent them from dissapearing. For the light setup I used a sky node for the "world" and a plane with an emission material on the upper right.

you can download the blend file here

black particles

diffuse freeze

Nikolaus Gradwohl2014-10-13T07:39:15+02:00

For this animation I used an animated material that changes the diffuse parameter of a glass material in cycles

you can download the blend file here

freeze diffuse

volca+bitwig - stepdup

Nikolaus Gradwohl2014-10-10T20:44:44+02:00

For this session I used the novation launchpad step sequencer for bitwig to create sequences for my volca synths (hence the name)

also on soundcloud

volca bitwig stepdub

boolean experiment 3

Nikolaus Gradwohl2014-10-07T06:09:17+02:00

I haven't used the boolean modifier for a while, so I made a new short experiment using it. for this video I used a bunch of boolean modifiers, an array modifier and a simple deform modifier

you can download the blend file here

boolean modifier experiment 3

porcelain ocean

Nikolaus Gradwohl2014-10-06T06:24:37+02:00

for this animation I used the ocean modifier and added a shiny porcelain like material to the resulting mesh

you can download the blend file here

porcelain ocean

Bitwig Controller-Script for M-Audio iControl

Nikolaus Gradwohl2014-10-05T16:05:31+02:00

In bitwig-studio you controller mappings can be scripted using a javascript api. Fortunately most of the midi controllers I own (Launchpad, nanoKontrol, nanoPad, ...) are already mapped and all I had to do was to connect them. This weekend I found my very first hardware usb controller I bought back in the days when iMacs looked like candy and macos X was released. The M-Audio iControl for GarageBand. As the name suggests it was designed to work with GarageBand a very striped down version of Logic that came for free with MacOS X.

Since I wanted to play with the bitwig controler api for some time now I took the challange and wrote a midi mapping for the controller.

M-Audio iControl

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