molecular experiment 5 - meta particles
For this molecular experiment I used metaballs for my particles you can download the blend file here You need to install the molecular addon from pyroevil to run the example.
molecular experiment 4 - fill
For this blender molecular experiment I activated only the self collition for the particles and made them fill a shape
you can download the blend file here You need to install the molecular addon from pyroevil to run the example.
molecular experiment 3 - freestyle
For this molecular experiment I used a no gravity particle system and an emitter that moves along a spiral curve. I rendered it using blender internal and freestyle.
I think it would make a great intro for a kids show on TV
you can download the blend file here
molecular experiment 2
This is my second experiment using the blender molecular addon by pyroevil The material was created using a Fresnel input node.
you can download the blend file here. You need to install the molecular addon to run the example.
molecular experiment 1
For this animation I used the awesome blender molecular addon by pyroevil. The material was created using the new cycles subsurface scattering node.
you can download the blend file here. You need to install the molecular addon to run the example.
blender freestyle experiment 7 - tracking
For this blender freestyle experiment I tracked a video scene and rendered the freestyle lines on a real physical object.
you can download the blend file here
blender freestyle experiment 6
For this part of my blender freestyle experiments I wanted to simulate crosshatching in the compositor.
you can download the blend file here
blender freestyle experiment 5
For this blender freestyle experiment I created a shadeless material that support specular reflection. I used a comic shader for the specular and used a texture to create the shadeless material in BI
you can download the blend file here
blender freestyle experiment 4
For this blender freestyle experiment I rendered the lineart on a separate renderlayer. In compositing I blurred the image and then added the renderlayer containing the lineart to make the colors leak under the lines
you can download the blend file here
blender freestyle experiment 3
For this blender freestyle experiment I used the bulled physics engine. The rendering is done with blender internal and I added multiple lines with different offsets and opacities.
you can download the blend file here