cylinder bot
this drawing started out as a deployment-doodle - I continued to draw a cylinder every-time I had to wait for a buildfile to bake an ear or a webapplication server to deploy it.
At home I saw that the cylinders had a face and added some eyes and a little background
neonlines
a cycles-material to generate small neon-lines on a meta-ball object
you can download the blend file here
firefighting tools
yeah! the people in greece know how to properly fight a fire! These tools might also come handy in case of a zombie breakout ...
3D printed spider
I printed a little spider on my makerbot for our new office-jungle
you can download the blender file here
or the stl file here
how to remove the blender default-cube with style - part 5 - explode
When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.
for this part I made the default cube explode using a particle-system and an explode modifier
you can download the blend file here
lightning
we had quite a view thunderstorms last week and I finally managed to take a lightning picture. I took ca 300 pictures and captured 5 lightning bolts
ruby rhyme generator
I made a ruby rhyme generator - a simple commandline utility to generate nonsense rhymes like this
si ninu si - na ma boto mo sito mo - de sa tato te dini ma - no ne dibi di nodi te - be be sebi
or this
bo nibe bomeku te dibu domiku nu sibe keteso me tiba beneso
you can specify the number of verses and the rhythmic pattern on the commandline
Usage: rhyme [options]
-p, --pattern PATTERN the rythmic pattern
-c, --count COUNT number of verses
the default pattern is 121-112 like in the first example
read more ...how to remove the blender default-cube with style - part 4 - eat it
When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.
for this part I made a pacman eat the defaultcube. The pacman was generated using a boolean modifier and a animated cube that has been rotated by 45° on the x axis and is scaled up and down on the z axis
you can download the blend file here
dublivert experiment
I played a bit with dubliverts using cycles. It took me some time to find out how to hide the original object, because in cycles it doesn't disappear by default. It doesn't help to move the object to another layer or to hide it because this would also affect the child objects.
I finally found that the object gets hidden if you assign it empty dubliverts, because these don't get assigned to the child objects
you can download the blend file here