AN Experiment 2018 Test 12 - Metaball noise

Nikolaus Gradwohl2018-06-01T06:41:22+00:00

For this Animation Node experiment I created Metaballs changing their size depending on their position in a noisefield

you can download the blend file here

Metaball noise field

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AN Experiment 2018 Test 11 - trace vertex

Nikolaus Gradwohl2018-05-29T06:38:55+00:00

For this animation nodes experiment I used a technique for tracing particles or vertices presented by Omar Ahmad on stackexchange that uses python script object to store a list of all the coordinates of the previous frames in a python object - I really like this idea.

you can download the blend file here

[TITLE]

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New Song - Turn into a Tune

Nikolaus Gradwohl2018-05-22T07:01:38+00:00

A song starting as a simple arpeggio slowly evolving into a tune

Recorded and Mixed in Bitwig Studio drums are from a volca beats and sample, pads from streichfett and blofeld. The synth sound are from bitwigs polysynth and a 0-Coast

[TITLE]

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AN Experiment 2018 Test 10 - dual mesh

Nikolaus Gradwohl2018-05-15T07:04:59+00:00

For this animation node experiment i created the dual mesh of an ico sphere by connecting the face centers and animated it using a displacement modifier

you can download the blend file here

dualmesh

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AN Experiment 2018 Test 9 - torus knot

Nikolaus Gradwohl2018-05-10T14:46:57+00:00

For this Animation Nodes experiment I replaced all vertices of a torus knot mesh with litte spheres. The base mesh was generated using the "Extra Objects" addon in blender.

I created a list of animated floats for the scale of the spheres to animate the size of the spheres.

node setup

you can download the blend file here

torus knot

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AN Experiment 2018 Test 8 - dancing cubes

Nikolaus Gradwohl2018-05-08T08:16:49+00:00

For this animation nodes experiment I made some cubes hover above the surface of a sphere by normalizing the position vector

you can download the blend file here

dancing cubes

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AN Experiment 2018 Test 7 - growing

Nikolaus Gradwohl2018-05-03T05:25:53+00:00

For this AnimationNode experiment I made growing vines out of vertices using random 2d noise patterns. I used a grid mesh to generate the inital vertices and iterate over the list of vertices in the mesh using a loop. Then I used a second loop to generate the spline for each vertex.

The number of vertices in each spline is controlled by the framerate and each vertex is moved by a random amount along the x- and y-axis.

The node setup is a bit too complicated for a screenshot but you can download the blend file here

growing

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AN Experiment 2018 Test 6 - dont overlap

Nikolaus Gradwohl2018-04-30T06:05:03+00:00

For this animation nodes experiment I created a group of spheres and calculated their sizes so that they touch but never overlap. I iterated over the list of positions and calculated the distances to all other spheres using a Vector Distance Node. Then I sorted the list of distances and took the second entry to get the minimal distance to a different node (the first entry is always zero - its the distance of the current sphere to it self). The sphere is then scaled to half of the minimum distance to make sure no spheres overlap node setup

The spheres are moved using a Vector Wiggle node

you can download the blend file here

dont overlap

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AN Experiment 2018 Test 5 - L-System

Nikolaus Gradwohl2018-04-27T06:15:48+00:00

For this AnimationNodes experiment I played with the new L-System node that comes in version 2.1. The L-System shown in this animation was generated by the instruction

A=[&FFFA]\\\[&FFFA]\\\[&FFFA]

And here is the nodesetup I used

L-System

If you have no idea what I'm talking about Jacques Lucke has some very cool introduction videos to the L-System nodes on his youtube channel

you can download the blend file here

L-System

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AN Experiment 2018 Test 4 - noise displace

Nikolaus Gradwohl2018-04-25T07:13:34+00:00

For this animation node experiment I used the Vector Noise node to create displacements of the mesh vertices of a icosphere along their normal vector. This creates a similar effect to using the displacement modifier with a noise texture, but you could use any node setup instead of the simple noise I used to create crazy complex animated displacements.

you can download the blend file here

noise displacement

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